What is path tracing? And how does it compare to ray tracing? | GamesRadar+
GitHub - mmirman/MentisOculi: A raytracer written in PyTorch (raynet?)
NVIDIA To Bring DXR Ray Tracing Support to GeForce 10 & 16 Series In April
Nvidia's Ray Tracing For GTX 10-Series Cards Will Drag Down FPS | PCMag
Eric Jang: Differentiable Path Tracing on the GPU/TPU
What Is Path Tracing? | NVIDIA Blog
Nvidia Pascal GPUs will get ray tracing drivers in April | PC Gamer
YINING KARL LI | GPU Pathtracer
Ray Tracey's blog: Real-time Metropolis Light Transport on the GPU: it works!!!!
David Kuri on Twitter: "GPU Path Tracing in Unity – Part 2 is out tomorrow! Covering the rendering equation, Monte Carlo and Importance Sampling. https://t.co/GCosJ8uWds" / Twitter
Assets - [WIP] GPU Path Tracing - Unity Forum
NVIDIA's Real-Time Ray Tracing and AI-powered RTX Technology Explained
Ray Tracing 101: What It Is & Why NVIDIA Is Betting On It - The NVIDIA Turing GPU Architecture Deep Dive: Prelude to GeForce RTX
Ray Tracey's blog: GPU path tracing tutorial 1: Drawing First Blood
New NVIDIA Path Tracing Breakthrough Interactively Renders 7,000 Dynamic Lights | NVIDIA Technical Blog
Nvidia's latest update enables ray tracing support on GTX 10 and 16 series GPUs
Various Vulkan Ray-Tracing Efforts, Including A Rust-Written Ray-Tracer - Phoronix
What is ray tracing and what hardware and games support it?
Nvidia GPU Subwarp Interleaving Boosts Ray Tracing by up to 20% | Tom's Hardware
Nvidia are bringing DirectX ray tracing to GTX graphics cards, starting with the 6GB GTX 1060 | Rock Paper Shotgun
New NVIDIA Path Tracing Breakthrough Interactively Renders 7,000 Dynamic Lights | NVIDIA Technical Blog
Accelerated Ray Tracing in One Weekend in CUDA | NVIDIA Technical Blog
NVIDIA shows how much ray-tracing sucks on older GPUs | Engadget
Simon's Tech Blog: Simple GPU Path Tracer
GitHub - NullandKale/GPURayTracer: Nullrender is a real-time GPU accelerated ray tracing renderer written in c#.
GPU Ray Tracing | May 2013 | Communications of the ACM
GPU Path Tracing in Unity – Part 2 – Three Eyed Games